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What Lies Beyond

For my third Demo Reel project I wanted to make something outside of my comfort zone and usual style so i decided to go with a concept from a Retro Futurist artist named Robert McCall. I've admired his work for a while so while picking a concept from his many collections wasn't easy, knowing I wanted to bring one of his works to 3D was a no-brainer.

A lot of time of this piece was dedicated to matching the "utopia" energy of the original concept. As someone who loves adding grime to a scene to make it feel lived in- I knew I couldn't do that for this scene, so I had to add story another way.

A lot of time of this piece was dedicated to matching the "utopia" energy of the original concept. As someone who loves adding grime to a scene to make it feel lived in- I knew I couldn't do that for this scene, so I had to add story another way.

Nearly all of McCall's work is awe inspiring, but I chose to this concept in particular because while I did love it, it was also the easiest for me to wrap my head around from a Modeling Perspective.

Nearly all of McCall's work is awe inspiring, but I chose to this concept in particular because while I did love it, it was also the easiest for me to wrap my head around from a Modeling Perspective.

My workaround for adding some human factors of it is a detail that only I really care about. Humans notoriously hate walking in straight lines and city planners often forget about that when it comes to designing areas with grass. Around the main fountain

My workaround for adding some human factors of it is a detail that only I really care about. Humans notoriously hate walking in straight lines and city planners often forget about that when it comes to designing areas with grass. Around the main fountain